The DesignerEducators design authentic, learner-driven activities and environments that recognize and accommodate learner variability.
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reflectionTechnology offers endless opportunities to create learning environments conductive for learner-centered activities. Educators must understand how to design these activities through engaging, collaborative, and self-driven means.
The Instructional Technology program fully understands the importance of design and effective instruction. Instructional design models are rigorously taught, as well as learning methods. |
artifactsThe Thinglink artifact incorporates student choice and differentiation. Students have various choices for learning the material such as reading the short story, listening to an audio version, or watching a video story.
Using the flipped classroom below, students will have access to material at home, which will prepare them for a hands-on lesson in class.
The below applications were used to create engaging, authentic content which align to grade-level standards.
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Future Learning GoalsI want to continue learning various tips and tricks to developing online course materials. Education is definitely moving towards online learning, so my learning will be ever evolving. I plan to keep my pulse on new and upcoming design principles, technology applications, and ed tech.
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Copyright © 2019 Rebecca Whittet. Last updated April 7, 2019. All rights reserved.
Reproduction in whole or in part in any form or medium without express
written permission of Rebecca Whittet is prohibited.
Reproduction in whole or in part in any form or medium without express
written permission of Rebecca Whittet is prohibited.